Just a quick aside. On the internet, I ran across an image someone had posted:
The degree to which the notion of individual work permeates our consciousness actually prevents us from having a rational discussion about acts of group work. You don’t just see this in video game journalism, you see it in film theory, literary theory, sociology, anthopology, politics, history, even in the way that biologists try to understand animal behavior (many use a simplified form of game theory that presumes a selfishness that, while accurate to a degree, often fails to even consider mutually beneficial arrangements that police transgressions). When revolutionary Enlightenment ideals emerged from millennia of variations on monarchism, they kept the tendency to attribute the work of many to the work of one (I mean, we still speak of Khafre’s Pyramid, not the Pyramid of a Fuckton of Slaves and Many Engineers That Was Built on the Instructions of One Guy). Some might even argue that the cultural willingness to attribute work to oneself is a good working definition of class consciousness–it’s definitely true that we see, for example, second-wave feminism beginning to organize around an awareness of “women’s work.” Recognizing the efforts of the ‘lower’ workers entails not only seeing that they put in a great deal of work, usually just as much or more than the figure who serves as the cultural referent, but also that their lives are likewise determined by the success or failure of the project, even if they get no say in the project’s management. Except, of course, in the hopefully rare cases where the management is so abusive that even when the workers have created a successful project, their lives are still jeopardized within the ordinary course of doing business; see my earlier post on the VFX industry and specifically the Life of Pi incident.